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Force cmake to rebuild

WebMar 22, 2024 · CMake, Ninja & Visual Studio 2024 rebuild everything. I am using Visual Studio 2024 with CMake support and Ninja as generator. Everytime I hit the play button for debugging, VS will rebuild my whole project from scratch, even libraries, even though I did not even changed main.cpp. My project is structured this way. WebJul 6, 2016 · You could force CMake to reconfigure every time e.g. by calling make rebuild_cache before your actual build or by adding e.g. add_custom_command (TARGET MyExe POST_BUILD $ {CMAKE_COMMAND} -E remove $ {CMAKE_CURRENT_BINARY_DIR}/version.h), but calling the configuration process …

[CMake] Force rebuild

WebNov 22, 2024 · The reason is that it is depending on system macros whose values change. How could I force rebuild with CMake? I'd like to not bind it to specific target: the file should be "touched" before any of the targets specified in CMakeLists.txt begins the actual build process. c cmake Share Improve this question Follow asked Nov 22, 2024 at 13:39 eko WebIf you really want to rebuild all your project each time you build you may afford to relaunch CMake each time too don't you? so 1) Do out-of-source build 2) Each time you want to build again 2a) delete your build tree 2b) re-create root build dir 2c) launch cmake then make in your pristine build tree.-- shirley lizet luque flores https://twistedunicornllc.com

[CMake] Force rebuild

WebFeb 16, 2016 · And yes, the CMake generated cmake_check_build_system rule does almost the same as the rebuild_cache rule and yes the used -B, -H and --check-build-system options are CMake internal command line options and therefore undocumented (even if often referred to on Stack Overflow, e.g. in one of my answers here ). WebOct 18, 2016 · How can we force cmake to run the touch command every time prereq changes? cmake dependencies rules Share Improve this question Follow asked Oct 13, 2016 at 23:23 D R 21.6k 35 109 149 Add a comment 1 Answer Sorted by: 2 DEPENDS in add_custom_target () and add_custom_command () calls are behaving differently. WebJan 7, 2024 · Here is a simplified version what I have: function (run_my_special_rule target) set (script_to_run $ {CMAKE_SOURCE_DIR}/scripts/script.sh) add_custom_command ( TARGET $ {target} PRE_BUILD COMMAND find $ {CMAKE_CURRENT_SOURCE_DIR} -name "*.hpp" -exec $ {script_to_run} {} + DEPENDS $ {script_to_run} ) endfunction () … shirley lizotte

[CMake] Force rebuild

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Force cmake to rebuild

Can CMake always force the compilation/build of a specific file?

WebSep 20, 2016 · 2. From the docs: If CACHE is present, then the is put in the cache instead, unless it is already in the cache. I assume the previous option was also CACHE. If FORCE is specified, the value of the cache variable is set, even if the variable is already in the cache. So, if you don't specify FORCE it doesn't get added to the cache as per above. WebApr 14, 2024 · The solution you trying to apply is a bit against CMake principles since it might lead to the rebuilding of all dependant targets. However, you can achieve this with an approach like this add_custom_command (TARGET $ {PROJECT_NAME} PRE_BUILD COMMAND $ {CMAKE_COMMAND} -E touch_nocreate $ …

Force cmake to rebuild

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WebMar 27, 2007 · Dependencies listed with the DEPENDS argument may reference files and outputs of custom commands created with ADD_CUSTOM_COMMAND. If you have ALL and no DEPENDS the command should run every time you type make. -Bill Previous message: [CMake] Force rebuild Next message: [CMake] Force rebuild WebHowever, the generated target is empty and the generarated header file is not part of the project. If I try to make it part of another library (the one where it gets included) the library does not pick the newest version of the file. The thing I do not know is how to use ADD_CUSTOM_TARGET so that it includes the header file which it builds.

WebMay 1, 2024 · or you can disable precompiled headers for the entire project by setting this in the top-level CMake file: set (CMAKE_DISABLE_PRECOMPILE_HEADERS ON) To get CMake to rebuild all of the precompiled headers, you could simply delete those that have been generated, so they are re-generated. Share Improve this answer Follow edited May … WebCMake Rebuilding all files when only one has changed

WebApr 4, 2024 · cmake_minimum_required (VERSION 2.6) project (main) add_custom_command ( OUTPUT file1 COMMAND echo touching file1 COMMAND touch file1 DEPENDS file2) add_custom_target (dep ALL DEPENDS file1 file2) # this command re-touches file2 after dep target is "built" # and thus forces its rebuild … WebCMake does rebuild object files when headers change, however CMake 3.15 had a bug where it didn't work properly for make targets. ... Force CMake to rebuild precompiled headers. 4. How to stop/trick cmake into not rebuilding if a …

WebHowever, once the project is built when make is called the next time it does not get rebuilt. So, I guess my question is "How do I make the custom target run every built?" The solution needs to work on both Windows and Linux/Unix so I can't use the pre-build event. It is probably a silly question but I am new to CMake and don't know it well yet.

WebFeb 16, 2015 · 4. You can use add_custom_target with ALL option, which will force CMake to copy the directory on every build: add_custom_target (copy_shaders ALL COMMAND $ {CMAKE_COMMAND} -E copy_directory "$ {CMAKE_SOURCE_DIR}/res" "$/res" COMMENT "Copy shaders to build tree" … shirley livingstone framinghamWebForce cmake rerun when file changes I want cmake to rerun if a specified file changes (as if the CMakeLists.txt was altered). Is there a reasonable way to do that? 4 11 comments Add a Comment hachanuy • 3 yr. ago i have a little function to do just the thing you want quotes about being worn outWebAdd a comment 1 Answer Sorted by: 4 Found the proper solution (which was, as expected, simple) in this old post: http://www.cmake.org/pipermail/cmake/2010-November/041072.html The gist is to use the actual file in target_link_libraries, so its timestamp is checked. So no need for intermediate or custom dependencies: shirley livingstonWeb[CMake] Force rebuild Min Cu min.cu at hotmail.com Mon Mar 26 20:38:05 EST 2007. Previous message: [CMake] Force rebuild Next message: [CMake] Force rebuild Messages sorted by: I did try to do that. However, the generated target is empty and the generarated header file is not part of the project. shirleyljn gmail.comWebRunning touch Version.h.in as a pre-build command, either implemented in your IDE, manually executed before running your cmake commands in your shell, or in your CI (where it might be useless), allows to systematically generate the Version.h file, even if it has not been modified. Share Improve this answer Follow edited Dec 27, 2024 at 6:10 shirley llewellynWebJan 23, 2024 · When you compile one of your pre-existing CMake projects, the ZERO_CHECK target should always run first to check to see if any of your CMake files have changed since the last build. If they have, CMake will re-run and regenerate the build system using your latest CMake files. You just have to be careful with cached variables. shirley l jonesWebI have tried: -catkin_make -catkin_make --force-cmake - I have seen solutions that involve deleting entire build/devel directories which horrifies me. That seems like a ton of work just to add an 's' to the end of a name. I am worried that catkin clean lawnbot_description will just delete the entire package. shirley lloyd obituary